In a significant restructuring effort, Halo Studios has experienced layoffs, with at least five employees losing their jobs as part of a broader company-wide initiative at Microsoft. This decision was confirmed by a developer familiar with the situation, who indicated that the studio currently retains an estimated 200 to 300 employees.
On Wednesday morning, employees across Microsoft's Xbox division received an email from Phil Spencer, CEO of Microsoft Gaming, outlining upcoming organizational shifts. This communication was followed by a meeting invite for laid-off employees, which commenced two hours later via Teams. During the meeting, discussions centered on severance packages and the rationale behind the layoffs, which Spencer indicated were aimed at enhancing agility and effectiveness within the organization.
One developer expressed frustration over the timing of the layoffs, noting that Spencer's email highlighted it as the "most profitable year ever for Xbox" while simultaneously announcing job cuts. "I wasn't sure what part of that I was supposed to be proud about," the developer commented to Engadget.
Despite the layoffs, Halo Studios continues to work on several projects, including the next mainline installment of Halo and the management of Halo: Infinite, which is currently winding down its content updates. The atmosphere at the studio has been described as tense, particularly regarding a project facing significant challenges. "I don't think anybody is really happy about the quality of the product right now," the developer noted, adding that there have been numerous pep talks aimed at motivating the team to deliver a finished product.
Halo Studios has teased an upcoming reveal of their latest work at this year's Halo World Championship, scheduled for October. The studio, formerly known as 343 Industries, had previously undergone layoffs in 2023, which primarily impacted the campaign and narrative teams, including noted Halo veteran Joe Staten. This restructuring contributed to the absence of ongoing storyline developments in Halo: Infinite.
Currently, Halo Studios employs a combination of full-time staff and contractors, with many junior producers and quality assurance roles filled through contract work. Following criticism from fans regarding the launch state of Halo: Infinite, the studio has shifted its strategy towards partnering with contracted studios in the U.S. and Europe to expedite game production. This approach mirrors development practices seen in other major first-person shooter franchises like Call of Duty and Battlefield.
The layoffs at Microsoft on July 2 affected approximately 9,000 employees globally, including 830 in Washington, where Halo Studios is located. The Xbox division was notably impacted, with significant job losses, game cancellations, and studio closures. Although Microsoft stated that the Xbox team did not bear the brunt of the layoffs, the relatively small size of the division means the actual impact may be more substantial than indicated. Titles such as Rare's Everwild and The Initiative's Perfect Dark reboot were among those cancelled, and several studios, including Turn 10 Studios, also faced significant staff reductions.
Amid these changes, Microsoft is increasingly emphasizing the integration of artificial intelligence (AI) in its operations, a shift that has contributed to rising stock prices. CEO Satya Nadella noted at Meta's Llamacon in April that approximately 30 percent of the company's code is now generated by AI. While it's unclear how much this reliance on AI has influenced the recent layoffs, there are indications that the company is actively seeking to replace certain jobs with AI agents.
Despite the challenges, many departing employees have expressed positive sentiments about their experiences at Halo Studios and the colleagues they worked with. Notably, Microsoft previously laid off 1,900 Xbox employees in January 2024 and 650 more in September. In addition to studio closures, the company has faced criticism for its ongoing reliance on contractors, who typically work for a maximum of 18 months.
As Microsoft continues to implement necessary organizational changes to adapt to a dynamic marketplace, the impact on Halo Studios and its employees remains a topic of concern. The future of the studio's projects and the overall direction of Xbox will be closely watched as layoffs and restructuring efforts unfold.