SYDNEY — When your 8-year-old experiences a meltdown, it’s common to hand them an iPad in hopes of calming them down. This strategy, used by countless parents, is now coming under scrutiny as new research reveals that such a solution may inadvertently be creating a significant issue that perpetuates itself. A comprehensive study led by scientists at Australian Catholic University, tracking nearly 300,000 children over several years, concludes that increased screen time not only contributes to emotional and behavioral problems in children but also becomes their primary coping mechanism during challenging times. This dual effect creates what researchers describe as a “vicious cycle.”
The research, published in the prestigious Psychological Bulletin, stands out as the largest analysis conducted on how screen use affects children's emotional development over time. Instead of simply categorizing screens as beneficial or harmful, the findings present a more complex picture of how our digital landscape is reshaping childhood experiences.
“Screen use may increase the risk of children developing socioemotional problems, and children with socioemotional problems may be drawn to screens, possibly as a way to manage their distress,” the researchers explain. This highlights the intricate relationship between emotional struggles and screen time, underscoring the need for parents to be vigilant about their children's digital habits.
Among various screen activities, video games emerged as the most concerning aspect in the study. Children who engaged in gaming were significantly more likely to develop emotional and behavioral issues later in life. Alarmingly, kids who already faced these challenges were even more inclined to gravitate towards gaming as a form of escape. The negative effects of gaming were found to be more pronounced compared to other screen activities, such as watching television.
Parents who meticulously curate educational content for their toddlers while allowing unrestricted gaming for older children may need to reassess their strategies. The implications of this study suggest that excessive gaming could be detrimental to emotional growth.
Counter to common assumptions, older children (ages 6-10) are more vulnerable to screen-related issues than their younger counterparts (ages 0-5). This increased susceptibility appears linked to their autonomy; older children have greater control over their screen choices and more opportunities to use devices as emotional escape routes. For instance, while a 3-year-old may watch whatever content is provided by parents, a 7-year-old can actively seek out games or videos when feeling upset or anxious.
Gender differences also surfaced in the findings. Girls displayed stronger negative reactions to general screen use, while boys in the older age group were more likely to encounter issues stemming from heavy gaming.
Each hour a child spends gaming or watching videos translates into an hour not spent developing crucial social skills, engaging in physical activity, or learning to manage emotions through real-life experiences. Researchers refer to this phenomenon as the “displacement effect.” Consider a scenario where a 9-year-old feels frustrated after a challenging day at school. Instead of talking to parents, going outside, or finding another healthy outlet, they retreat to their room with a tablet. While the screen provides immediate relief, the child misses the opportunity to learn effective coping strategies and the essential parent-child interaction that fosters emotional resilience.
The study analyzed data from 117 separate studies across various countries and cultures, tracking children over periods ranging from six months to several years. Researchers measured both screen use and various emotional and behavioral problems, including aggression, anxiety, depression, and attention issues. The longitudinal study design allowed researchers to determine the sequence of events: whether screen problems lead to emotional issues or vice versa. While the effects were statistically small, they were consistent across different studies, indicating that screens are not solely responsible for damaging childhood but are contributing to emotional challenges in significant ways.
Breaking this cycle begins with awareness. Parents who recognize that their emotionally struggling child might be self-medicating with screens can intervene more thoughtfully. This could mean addressing underlying anxiety or behavioral issues directly, rather than solely limiting screen time. Notably, the study’s authors highlight that some screen use, particularly educational content viewed alongside parents, shows little to no harmful effects. Thus, the concern is not screens themselves but rather how they are utilized to fill emotional voids that might be better addressed through human connection and real-world experiences.