As anticipation builds for the Black Ops 7 Early Access Beta launching later today, Treyarch has unveiled crucial updates regarding multiplayer playlist changes. These beta tests are essential for collecting valuable in-game data and player feedback, especially for games that emphasize multiplayer elements. The primary aim is to enhance the overall gaming experience and address any early issues as the team collaborates closely with the community.
This weekend, players can expect significant alterations in the Open Moshpit playlist. Treyarch has drastically reduced skill consideration during matchmaking to provide a more varied match experience. This means players will encounter opponents with a wider range of skill levels, moving away from the current matchmaking system's restrictions. This adjustment will apply across all maps and game modes in the playlist, offering a refreshing change for players seeking diverse match outcomes.
While not officially confirmed, it appears that the standard Moshpit playlist will continue to implement traditional skill-based matchmaking. This distinction will allow players to choose their preferred style of play, whether they enjoy a more casual experience or a competitive one.
Treyarch is also actively monitoring player feedback regarding the time-to-kill (TTK) in Black Ops 7. Recent data indicates that the Dravec 45 and M8A1 weapons are currently outpacing others in TTK performance and usage rates. This has led to concerns about overall combat pacing in the Beta. To address these issues, Treyarch plans to release a weapon balance update in the coming days, aiming to align the TTK of these weapons more closely with others available in the game.
The developers recognize that while the initial TTK is comparable to that of Black Ops 6, some players believe it may be slightly faster than desired. The upcoming adjustments will ensure all weapons remain competitive within their respective classes and roles in Black Ops 7.
Here are some key highlights from the latest patch notes:
Maps: Several doors in The Forge and Cortex have been permanently opened, with increased automatic door open time from 2 to 4 seconds and enhanced range for automatic door activation. UI: The visible range of the minimap has been increased by 15%. Movement: Allowable angles for side Wall Jumps have been adjusted to minimize accidental forward Wall Jumps. Spawns: Spawn logic has been refined to better accommodate enemy player influence on nearby spawns. Progression: Weapon XP earn rates have been increased for both Multiplayer and Zombies modes, along with higher earn rates for Overclock related to the Skewer Scorestreak and Drone Pod Field Upgrade. Stability: Various server stability issues have been addressed, including problems with the Training Course and specific turrets.For players engaged in Zombies mode, Treyarch has resolved several issues, including:
An issue preventing the Rampage Inducer from affecting gameplay after Round 55. Stability issues in the Training Course affecting players' ability to retry Training Station 2. Fixes for stability issues related to Toxic Growth and Exfil, especially when leaving a match.It is important to note that players are currently unable to complete Exfil in Zombies Survival and Training Course playlists. However, solo players can still choose to Save and Quit to end their matches selectively.
For more detailed adjustments regarding individual weapons and maps, players can visit the official website for the latest updates as Treyarch continues to refine the Black Ops 7 experience.