In the highly competitive realm of video games, new contenders often rise and fall within a blink, but Battlefield 6 aims to defy this trend. As the latest installment in a well-established military shooter franchise, it positions itself as a grittier and more realistic alternative to its most famous rival, Call of Duty. Historically, Battlefield has struggled to match Call of Duty in terms of sales and player engagement, but preliminary signs indicate that this new entry could significantly narrow that gap.
A recent preview weekend that allowed players to experience Battlefield 6 ahead of its official release shattered records, generating substantial buzz in the gaming community. Despite this excitement, the project remains a significant risk for publisher Electronic Arts (EA), which has reportedly invested hundreds of millions of dollars into its development. To gain deeper insights into the game's production, BBC Newsbeat spoke with several key developers involved in its creation.
Four studios under the Battlefield Studios banner have been working collaboratively on this ambitious project. These include the original developer, DICE, based in Sweden, Motive Studios in Los Angeles, Ripple Effect Studios in Canada, and Criterion in Guildford, UK. Rebecka Coutaz, the general manager overseeing the European studios, asserts that in terms of player offerings, Battlefield 6 will be unmatched.
This new title comes on the heels of the futuristic Battlefield 2042, which faced criticism upon its release four years ago. Rebecka emphasizes that the lessons learned from Battlefield 2042 were invaluable in shaping this new installment. "We probably couldn't make and develop Battlefield 6 without the learnings we had in Battlefield 2042," she explains. One critical lesson was to engage the community early on, leading to the launch of invite-only playtests earlier this year, which garnered overwhelmingly positive feedback.
A major aspect that was notably missing from Battlefield 2042 was a single-player campaign, which has been reinstated in this latest version. Criterion's design director, Fasahat Fas Salim, is tasked with crafting engaging missions that resonate with players. Although there have been challenges due to the project's scale and the collaboration between different studios worldwide, Fas maintains an optimistic outlook. "Collaborating with different cultures and backgrounds has created a truly interesting environment," he states.
Fas acknowledges the pressure that comes with such a massive project but views it as an exciting challenge. The team is dedicated to delivering a product that exceeds player expectations. This sentiment is echoed by lighting artist Vlad Kokhan, a 21-year-old who is responsible for creating atmospheric effects that shape the mood of the single-player campaign. As a long-time fan of the franchise, Vlad describes his experience of working on Battlefield 6 as surreal, especially as he balances his new role with completing his degree in visual effects.
The launch of Battlefield 6 is anticipated to be a significant event, with analysts predicting sales could reach up to five million copies within the first week. However, the game's long-term success in a volatile industry will take time to assess. To maintain momentum, the title must not only attract players but also retain them against formidable competitors like Call of Duty, Fortnite, and Roblox.
Rebecka remains cautiously optimistic, stating, "I would say yes and no; you never know." Her primary concern is to ensure that the community and players are not disappointed. Recent news regarding EA's agreement to sell the company to a Saudi Arabia-led group for $55 billion (£41 billion) has raised concerns about potential cutbacks, especially as EA has taken on $20 billion (£14 billion) in debt as part of the leveraged buyout. Nonetheless, EA has assured staff that there will be no immediate changes to job roles.
EA has expressed intentions to integrate generative AI into game development. While this technology has stirred controversy among developers and fans alike, Rebecka assures that players will not encounter any content created by generative AI in Battlefield 6. Instead, AI tools are utilized in the preparatory stages to foster creativity and innovation. "If we can break the magic with AI, it will help us be more innovative and more creative," she explains.
Fas shares a more optimistic view of AI's role in the gaming industry, suggesting that adapting to technological advancements is integral to their creative processes. "It's just a matter of how we can incorporate that productively into our workflows," he notes.
As the team gears up for Battlefield 6's release, their focus remains unwavering. "We spend a lot of time behind closed doors making these things," Fas states. "But when it goes into the players' hands and you see them having a great time... that's what most of us game developers look forward to." The developers have invested years into this project and are eager to witness the excitement it brings to players around the world.