Games developed by Remedy Entertainment, such as Alan Wake 2, Control, and Max Payne, are typically known for their immersive single-player experiences, third-person perspectives, linear storytelling, and cinematic cutscenes filled with rich dialogue. However, their latest project, FBC: Firebreak, takes a bold departure from this formula, aiming to deliver a unique gaming experience. While this shift may disappoint some long-time fans, it has sparked excitement for many who are eager to see the studio innovate and explore new genres.
Set in the same universe as Control—which is part of the larger "Remedy Connected Universe" that also includes Alan Wake—FBC: Firebreak is a first-person co-op sci-fi horror shooter. The game is scheduled for release later this year on Xbox, PS5, and PC. The narrative unfolds approximately six years after the events of Control, where the destructive interdimensional entity known as the Hiss continues to plague the Oldest House, the headquarters of the Federal Bureau of Control (FBC). With supplies dwindling and the lockdown ongoing, the Bureau's director, Jesse Faden, initiates the Firebreak Initiative, a volunteer emergency response team dedicated to combating the Hiss.
During a recent digital preview event, Remedy discussed their design philosophy for FBC: Firebreak. One of the most surprising revelations was that the game will not feature any cutscenes. This decision aligns with Remedy's goal to make FBC easily accessible and "pick-up-and-play" friendly, allowing players to jump into the action with minimal downtime. The developers emphasized three core design pillars: ensuring the game is fun on repeat, creating content that feels authentic to the bizarre world of Control, and facilitating easy access for players regardless of their gaming experience.
The missions in FBC: Firebreak, referred to as "Jobs," can accommodate three players, a change from the traditional four-player setup seen in many co-op shooters. This decision was made to enhance focus during gameplay, allowing players to engage more deeply with the mission objectives. Each Job features a primary objective and is divided into various segments, with players able to adjust the length and difficulty of the mission, affecting the rewards and experience points earned upon completion.
During the preview, Remedy showcased a Job called "Paper Chase," where players collaborated to battle the Hiss while collecting sticky notes scattered throughout the Oldest House. The combat experience draws parallels to popular titles like Left 4 Dead 2 and Destiny 2, emphasizing teamwork, space management, and intense shooting mechanics. Players will also have access to unique kits that include tools like turrets and boom boxes, adding strategic depth to the gameplay.
One key aspect of FBC: Firebreak is its design to avoid feeling like a "second job" for gamers. Remedy aims to ensure that players can easily hop back into the game after extended breaks without falling behind or feeling pressured by time constraints. The developers have confirmed that there will be no finite ending to the game; instead, players will continuously unlock new perks and gear while exploring increasingly challenging Jobs. Additionally, Remedy has indicated that FBC will not include major story updates, resulting in a more static world compared to other online games.
In a shift from their previous titles, Remedy has announced that FBC: Firebreak will feature paid cosmetics and post-launch updates. However, the developers are cautious about labeling the game as a "live-service" title, emphasizing their commitment to respecting players' time. There will be no time-restricted content, ensuring that all players, whether they engage daily or occasionally, can access the same items and experiences.
As FBC: Firebreak approaches its launch later this year, excitement is building among fans. The game will be available on PS5, Xbox Series X/S, and PC, with day-one access through both Game Pass and PS Plus. Remedy's innovative approach aims to create a refreshing co-op experience that fits seamlessly into players' lives, allowing them to enjoy the game without the burden of extensive commitment. As the gaming community eagerly awaits its release, FBC: Firebreak shows promise as a unique addition to the Remedy portfolio.